The Half-continent is a very well-realized world and as a part of that, it has it's own special vocabulary and social norms. That said, I know that not everyone has read the books (though you totally should) so in the effort to keep everyone from being confused, I will keep a list here for those words not on the explicarium provided at the website; if there's something you'd like defined, comment here and it'll be added. For now, I'll put up a few basic ones:
- fodicar -- also lantern-crook; a long iron pole with a crank hook on one end and a pike head across from it to use it as a weapon (halberd)
- thrice-high -- a tall, usually felt, tri-corner hat.
- salumanticum -- a bag specially made for combat chemistry, where various chemicals are very close at hand.
- monster - they're, well, monsters. Like animals that can think and usually talk. And there's LOADS of names for them (nicker, bogle, nadderer, etc. etc.). If it sounds like a monster, it probably is. Monsters are always bad according to your average Half-continent citizen. There are, however, exceptions.
- proofing - treated clothing used primarily for traveling and by those who would fight monsters. No frequent traveler along the Wormways would dare travel in dayclothes (normal clothing); proofing, while moving with the ease of normal fabric, has been treated with chemicals so that it will reflect knives or claws or shot.
- the vinegar - if he references the vinegar, he means the sea. The seas on his world are made of different colors of chemicals and all of them eventually burn/eat the flesh. A sailor, or vinegaroon, is usually known by his speckled pockmarks from splashes of seawater.
- glimblooms - these refer to a specific almost lily-like plant found in the Half-continent which glows lightly in the dark. They must be kept in the dark, for the most part, but if treated with the proper chemicals, can be used to provide very vibrant light. They're extremely hearty plants, but they do require grooming and moving water to keep healthy.